Identifying Engagement with Learning in Serious Games - Université Claude Bernard Lyon 1 Accéder directement au contenu
Communication Dans Un Congrès Année : 2014

Identifying Engagement with Learning in Serious Games

Résumé

Within the health sector, the effectiveness is a key factor for the deployment of Serious Games for training purposes. Engagement is central factor relating games and learning. Therefore, identifying player’s level of engagement is an important aspect to consider when assessing Serious Games effectiveness. This paper describes an approach to identify player’s engaged-behaviours based on users interaction traces. A trace is a history of users’ actions collected in real-time during their inter- action with a computer system. The process of identifying the level of engagement consists in transforming low-level behaviours (e.g. clicks) in contextualized high-level behaviours. The proposed approach is exempli- fied by applying it to the identification of engaged-behaviours in a serious game for training clinical procedures on sepsis treatment protocol.
Fichier non déposé

Dates et versions

hal-01134642 , version 1 (24-03-2015)

Identifiants

  • HAL Id : hal-01134642 , version 1

Citer

Ribeiro Claudia, Elise Lavoué, Karim Sehaba, Pereira Joao, Hauge Jannicke Baalsrud. Identifying Engagement with Learning in Serious Games. 1st Workshop on Learning Analytics for and in serious games (LASG 2014) in conjunction with the 9th European Conference on Technology Enhanced Learning (EC-TEL 2014), Sep 2014, Graz, Austria. pp.26-28. ⟨hal-01134642⟩
376 Consultations
0 Téléchargements

Partager

Gmail Facebook X LinkedIn More